Editor’s word: This put up is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, presents inventive suggestions and tips, and demonstrates how NVIDIA Studio know-how improves inventive workflows.
Keerthan Sathya, a senior technical artist specializing in 3D, emerged trium-elephant Within the NVIDIA Studio this week with the extremely detailed, expertly constructed, jaw-droppingly stunning animation Tiny Mammoth.
Sathya used a set of in style 3D apps for the venture — together with Adobe Substance 3D Modeler, Painter and Autodesk 3ds Max — and accomplished staging, atmosphere preparation, lighting and rendering in NVIDIA Omniverse with the USD Composer app.
Plus, Marvelous Designer software program for making, modifying and reusing 3D garments simply launched an NVIDIA Omniverse Connector.
Serving as a bridge, the Common Scene Description (OpenUSD) framework allows customers to import information instantly from the Omniverse Nucleus server, and merge and replace variations to be used in numerous 3D apps. This protects customers time and eliminates difficulties with imports and exports.
Learn to use the Marvelous Designer Omniverse Connector by watching this tutorial, and learn the way OpenUSD can enhance artists’ inventive workflows. Don’t miss Marvelous Designer’s upcoming neighborhood livestream demonstrating a workflow with the brand new Omniverse Connector on Wednesday, June 14.
One for the (Stone) Ages
A 14-year veteran within the inventive neighborhood, Bangalore-based Sathya has lengthy been enamored by animals and the idea of extinction. “Animals change into extinct for numerous causes,” he mentioned. This truth impressed Sathya to create an atmosphere design and inform a novel story utilizing supplies, lighting and animation.

“Conventional polygon modeling isn’t my cup of tea,” Sathya admitted. As a substitute, he used Adobe Substance 3D Modeler to seamlessly sculpt his fashions in 3D. His NVIDIA Studio HP ZBook laptop computer with NVIDIA RTX 5000 graphics unlocked GPU-accelerated filters to hurry up materials creation.
“Sculpting in digital actuality is a lot enjoyable, and so quick,” mentioned the artist. “I may finalize fashions in just some hours, all whereas eliminating all these pesky anatomy particulars!”
He additionally deployed Substance 3D Modeler’s automated UV wrapping characteristic to generate UV islands as soon as fashions have been imported, making it simpler to use paints, textures and supplies.

Sathya then moved the venture to Autodesk 3ds Max to make use of retopology instruments for automated optimization geometry of his high-resolution fashions to create a clear, quad-based mesh. That is helpful for eradicating artifacts and different mesh points earlier than animation and rigging.
GPU-enabled, RTX-accelerated AI denoising with the default Autodesk Arnold renderer within the viewport allowed for smoother, extremely interactive modeling.

“My NVIDIA GPU is an integral a part of the paintings I create. Modeling, texturing, staging, portray and lighting is all accelerated by RTX.” — Keerthan Sathya
Adobe Substance 3D Painter was a “recreation changer” permitting super-fast asset portray, Sathya mentioned. RTX-accelerated gentle and ambient occlusion bakes and optimizes belongings in mere seconds.
“You don’t essentially have to create every part from scratch,” Sathya mentioned. “Substance 3D Painter presents a variety of supplies, good supplies and good masks which I utilized in my venture, together with a complete assortment of supplies that helped me save a whole lot of time.”
“You may even paint a number of channels on a number of UDIMs in actual time,” mentioned Sathya. This implies textures on numerous fashions can have completely different resolutions. For instance, 4K-resolution textures can be utilized for precedence particulars, whereas 2K decision will be tapped for much less necessary touches.

Sathya imported Tiny Mammoth into NVIDIA Omniverse, a platform for growing and constructing industrial metaverse functions, by way of the USD Composer app. That is the place the artist completed staging, atmosphere preparation, lighting and rendering.
“NVIDIA Omniverse is a superb platform for artists to attach their desired 3D apps and collaborate. Plus, I actually like AI-driven apps and options.” — Keerthan Sathya
Sathya marveled on the ease of organising the scene in USD Composer. “Simply utilizing a number of belongings — instancing, arranging and kitbashing them to make an enormous atmosphere — is so satisfying and environment friendly,” he mentioned.
Sathya mentioned OpenUSD is “a lot greater than only a file format.”
“The OpenUSD workflow is nice to work with,” he mentioned. “I used OpenUSD just about for the entire venture: atmosphere belongings and textures, foliage, lighting, nonetheless digicam and adjustment of layers for every shot if essential.”

With every OpenUSD layer and file stacked and authored accordingly, Sathya had the choice to plug and play belongings and inventive workflow phases. Such versatility in 3D inventive workflows is enabled by Omniverse and OpenUSD.

The artist heightened realism by portray moss timber with USD Composer’s paint instrument. “It was straightforward so as to add these tiny particulars to make my paintings look higher,” he mentioned. Sathya then rotated the digicam and adjusted the lighting till he met his desired consequence.
As a result of sheer measurement of the scene, Sathya used real-time rendering so as to add animations, a little bit of fog and corrections for restricted renders. “I like the concept of render passes, the place you might have an entire management of the scene whereas compositing, nevertheless it wasn’t essential right here,” he mentioned.
Sathya exported the scene into Adobe After Results for post-processing and extra visible results, utilizing greater than 30 GPU-accelerated options and results so as to add much more element.

The artist reviewed video suggestions in Adobe Rush. “It’s extra handy after I’m touring or on my sofa to rearrange the pictures and do some fast edits on my cellphone,” he mentioned. Sathya accomplished superior edits and last renders in Adobe Premiere Professional.

“Life is all about distinction,” Sathya mentioned. “I’ve skilled failures and successes, complicated and easy, good and dangerous, many extra contrasts, all of which drip into my paintings to make it distinctive!”

Try extra particulars on Tiny Mammoth and look at Sathya’s full portfolio on Behance.
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