Wylie Co. Goes All In on GPU Rendering for 24X Returns


Visible results studios have lengthy relied on render farms — huge numbers of servers — for computationally intensive, complicated particular results, however that panorama is quickly altering.

Excessive silicon and vitality prices at these server services, which might be restricted in efficiency positive aspects by Moore’s regulation, lower into studio earnings and improve manufacturing time.

To keep away from these challenges, Wylie Co. — the visible results studio behind Oscar-winning Dune, Marvel titles, HBO and Netflix work — goes all in on GPU rendering.

It’s estimated that rendering photoreal visible results and stylized animations consumes practically 10 billion CPU core hours a 12 months. To render a single animated characteristic movie, render farms can contain greater than 50,000 CPU cores working for greater than 300 million CPU core hours. These  assets can create a considerable carbon impact and bodily footprint.

Whereas many studios already use GPUs for one leg of the rendering course of, Wylie Co. is now utilizing it for about every part, together with remaining renders in addition to for AI utilized in wire removals and plenty of different features of compositing and visible results workflows.

Transfer to GPUs Boosts Efficiency 24X 

Render farms permit visible results studios to dump massive information of photos, scenes or whole characteristic movies, liberating up studio assets whereas these jobs might take hours or weeks to complete.

Many studios are transferring to multi-GPU workstations that may deal with a number of the duties that had been beforehand despatched to render farms. This permits studios to iterate quicker in addition to compress manufacturing time and prices.

Wylie Co. migrated to GPUs throughout a lot of areas, realizing general a 24x efficiency leap in contrast with CPUs1.

GPUs Ship 10X Decrease Vitality Utilization

Whereas studios wish to cut back their prices from these compute-heavy rendering duties, the fact is that the decreased vitality and area prices additionally convey a decrease carbon footprint profit.

GPUs utilized in visible results rendering pipelines can improve efficiency by as a lot as 46x2 whereas decreasing vitality consumption by 5x and capital bills by 6x.

By switching to GPUs, the business stands to avoid wasting $900 million in acquisition prices worldwide and 215 gigawatt hours in vitality consumed in contrast with utilizing CPU-based render farms.

 

Find out about NVIDIA energy-efficiency options for digital rendering

 

 

1 25X efficiency for an NVIDIA Quadro RTXTM 8000 (4x GPUs per node) vs. Intel Xeon Gold 6126 processor (2x 12-core CPUs per node).
2 46X efficiency for NVIDIA RTX 6000 Ada technology (8x GPUs per node) vs. Intel Xeon Gold 6430 (2x 32-core CPUs per node). Efficiency and vitality findings based mostly on inner and business benchmarks.

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